The first release of our our software, Brass Golem, focuses on a single use case: CGI rendering. It enables you to distribute the processing of any Blender and LuxRenderer scene over the Golem Network. Your results will arrive much faster than when running the task on your own machine at the price defined by you and accepted by suppliers of computing power.
Golem is under constant development, but we strongly encourage you to try out the latest alpha version of Brass Golem, either as a requestor (i.e. a Blender or LuxRenderer artist sending your tasks to the network) or as a provider (i.e. a supplier of computing power to the network). Please note that for as long as we are in the testing phase, all transactions are processed within our testnet (instead of the Ethereum mainnet) and are based on test tokens (tGNT, instead of real GNT), which hold no value at all. While we are still in the alpha stage, be aware that Golem might not be entirely secure and make sure you understand the potential risks before installing our software.
Golem is open source and distributed under the GPLv3 license.
Golem is available for mac OS X (ver. 10.10 (Yosemite) or later), Ubuntu 16.04 and Windows 10.
First, you have to install Homebrew, a package manager for macOS. Paste and run the following script in the terminal:
Afterwards, run the following script in the terminal:
Download the installation script from here. In the terminal, run the following command:
Download and execute the installer from here.
If you encounter any errors or if you have any feedback to the current release of Golem, please let us know on testers channel at chat.golem.network or write an email to email@example.com.