06 Docs

Golem's Docs

File Prep Checklist

  • Golem recognizes if you are using a .blend and automatically assigns your task to the correct software. If you are rendering heavy tasks on Golem please make sure that you share/provide Golem with RAM (more than 8GB may be needed) to properly verify a task.
  • Golem supports all official Blender engines (Blender Render, Cycles Render) and uses settings from your .blend file. In the near future we are going to add samples for Cycles, but for now you should set your prefered samples amount inside Blender before adding a task.
  • Scene files should be saved in .blend format - version 2.79
  • If you are going to use additional assets you should include the main .blend file next to the assets folder. Also make sure that inside the scene all paths are correctly linked and that you use relative paths.
  • Please be sure to include all the assets before uploading a task to Golem.
  • Ensure that your scene does not have any random objects. You can turn off “random” in your scene or prebake elements if needed before adding them to Golem and attach cache files to the assets folder.
  • You should also use prebaking in case of having physical simulation in your scene (like fire, water, complicated glass, Volumetric lighting...) and attach cache files to the assets folder accordingly.
  • We do not support compositing directly in this current Golem version.
  • If you are using FreeStyle brush modifiers that have randomly distributed values your scene may be rejected on verification.
  • Remember that we are here to help you, so if you are not sure about something just ask us on our Rocket Chat at chat.golem.network or by email at contact@golem.network

Blender plugins and add-ons

We have tested most popular Blender plugins to check which of them are working well with Golem and which you should avoid. We will examine current issues alongside other Blender plugins trying to provide full support. Below you will find a list of plugins that are supported alongside those who are troublesome. If you would like to see other plugins tested, or you have issues with plugins that you use, please let us know on our Rocket Chat at chat.golem.network or by email at contact@golem.network.

Supported plugins

Status: supported
Gaffer is a Blender add-on that helps you light your scenes by presenting all the right settings in convenient panels for quick access and experimentation.
plugin website

Pro-Lighting Studio
Status: supported (Rarely minor issues with light temperature can be observed)
Pro-Lighting Studio is a Blender addon that helps you produce gorgeous results, with dozens of interesting lighting suggestions for your model.
plugin website

Pro-Lighting: Skies
Status: supported (Rarely minor issues with light temperature can be observed)
Pro-Lighting: Skies contains a collection of 80 HDR skies that were captured by professional photographers around the world. Includes sunny, cloudy, overcast, morning, sunset, nighttime and evening skies.
plugin website

Realistic Nature Asset Pack
Status: supported (including files as resources are required).
19 different nature models to quickly add realistic nature to any render!
plugin website

The Grass Essentials
Status: supported
The Grass Essentials is a pack of grass models and particle systems, that you can quickly import to any scene to have beautiful grass.
plugin website

Supported add-ons

Status: supported
This tool is specially designed to generate architecture elements

Status: supported
It fixes issues with noise and light drops. Works as a part of Cycles rendering process and makes it faster.

Shadow catcher
Status: supported
It allows you to create transparent objects that receive shadows from other objects.

Status: supported
The holdout shader creates a “hole” in the image with zero alpha transparency, which is useful for compositing

Not supported

Decal machine
Status: there are visible differences in output scenes
A set of tools to simplify and automate working with mesh-based decals, which in turn facilitates quick design thinking, iteration, and exploration
plugin website