Golem is a global marketplace for idle computing power. You can use Golem as a Requestor, to rent computing power and speed up your workflow, and/or as a Provider, renting your unused processing power to others in the network.
There is no third party involved. Simply install Golem and start earning money. GNT is sent between Providers and Requestors to pay for computations, ETH is used to cover transaction fees on the Ethereum Blockchain.
All you need to do is to install the app from our website. It will walk you through the setup process. If any problems arise, please use our video tutorials.
Contrary to popular render farms, Golem is a network of providers offering computing power. They create a marketplace and that keeps prices competitive for Requestors.
We support Windows 10, OS X Sierra and higher, and Ubuntu 16.04 LTS. In general, we recommend a processor with multiple cores and lots of RAM. Minimum requirements:
For more demanding renders, like the Production Benchmark, you will need at least:
Brass Golem is now on the mainnet, using real GNT and ETH. This is great news, as you can use the app to complete computations and to earn money. As a requestor you will need both GNT and ETH to commission tasks to the network.
Providers can earn additional income by renting their idle computing resources to Requestors in the network. Joining the marketplace is as easy as installing the app. As a Provider, you will need ETH only for withdrawals of GNT.
Thanks to our decentralized market of computing power, users can take advantage of prices that are significantly lower compared to traditional render farms. Users always know how much they will pay before submitting a task to the network.
Golem supports all official Blender engines (Blender Render, Cycles Render) and uses settings from your .blend file. In the near future, we are going to add samples for Cycles, but for now, you should set your preferred samples amount inside Blender, before adding a task to the Golem app. If you are rendering heavy tasks, please make sure that you share/provide Golem with RAM (more than 8GB may be needed) to verify them properly. Scene files should be saved in .blend format - version 2.79.
No, please ensure that your scene does not have any random objects. You can turn off “random” in your scene or before adding elements to Golem, prebake them, if needed, and attach cache files to the assets folder. For more on this you can review Blender’s documentation
For scenes like e.g. fire, water or complicated glass you should also use prebaking and attach cache files to the assets folder accordingly.
We are in the process of plugin support research, so if you have any issues, reach out to our team via chat or email.